The Essence of Knowledge is Simulation and Logical Construct
来源:Lecture Notes in Arts, Literature and Linguistics. Volume:18. February 21-23,2022, pp.169-178. | 作者:Yong Duan | 发布时间: 2021-12-29 | 14806 次浏览 | 分享到:
It is an important basis of ontology to explain clearly what the subjective world contains. Frege and other Western philosophers were seriously wrong about concepts and the foundations of mathematics. The simulation is to mimic something with a fake product. People's knowledge about the world is also a kind of simulation. The content of knowledge is fake product relative to the object. The difference between people's knowledge and the object that is simulated can be made on purpose. The altered knowledge doesn't necessarily have real object corresponding to it. These thought games can bring about more value of knowledge and benefit in practice. The civilization and culture of human being mainly come from the innovative thought games. The logical construct of sentences describing something is a simulation of the thing or thought game. A symbol is a substance used to create an association in mind. Logical constructs have three advantages compared with real things: simple, useful, and stable. The concept is the logical construct produced after abstraction of things. Different degrees of abstraction can produce different degrees of concept. Abstract concepts of most disciplines retain more attributes, so they are not easy to analyze and study. The concepts of numbers and points, lines, planes and bodies are the results that retain few attributes after abstraction, which are simpler than concepts of other disciplines and easier to analyze and study.
Key Words: Epistemology; Logical construct; Concept; Simulation; Maths; Geometry

So the simulated product and the imitated object must be different, if they are exactly the same, they can not meet the needs of people. A photo of a building can go in your pocket, but a real building can't. Simulated products and simulated objects are always two fundamentally different things.

The materials used for human cognition are the products of thoughts made by the nervous system in our heads. The nervous system is something everyone is born with, and it costs nothing. Therefore, human's understanding of the world and the objective world itself must be different. If they are exactly the same, they can not meet human needs. The understanding of the world is always something fundamentally different from the objective world itself.

People's cognition can influence people's practice. Since some properties of cognition about cars are the same as those of real cars, this cognitive model can lead to correct practice. But the cognitive model doesn't have much in common with the real car. The real car is very complex. The cognitive model can be very simple. Due to the limited ability of memory, learning and thinking, it is difficult for people to apply the complex cognitive model. The simplification of the model is conducive to practice in many occasions.

3. Innovation and Thought Game

The original purpose of making simulated products is to make some of the attributes of simulated products the same as the imitated object. But this purpose may not be able to achieve. It is possible that a tiger is drawn like a dog. Human cognition as a simulated product may also fail. No one will buy a bad toy, a wrong knowledge will bring bad results in practice. But sometimes people deliberately make the product different from the object they are imitating. For example, people added four feet and two horns to a snake to draw a dragon. There are no real dragons in the physical world, and this difference can add value to simulated products. The deliberate change is called innovation.

Similarly, the difference between human knowledge and the imitated object can also be made on purpose. The altered knowledge doesn't necessarily have corresponding real object. But Husserl said that there must be a corresponding objective object. The Phenomenology of Husserl is a great bad regression of philosophical epistemology.[1] After the innovation of simulated products, strictly speaking, they are no longer simulated products, but the products of thought games. These thought games can bring increasing value of knowledge and practical benefits. Human culture and civilization mainly come from such innovative thought games.